Sacred huntsmaster vs divine hound. Saving throws (Divine Favor Paladin feat) .

Sacred huntsmaster vs divine hound The early spells you get aren't particularly useful, outside of some generic Divine ones. Sacred Huntsmaster (Archetype) Some inquisitors create a strong bond with an animal companion, and the two of them hunt and punish threats to the faith as an awe-inspiring duo. I saw mutation warrior was recommended so I went with that for 3 levels but wondering about the fourth. But it can Items Mundane Equipment Weapons. 3 levels Sacred Huntsmaster, gives the pet your teamwork feats, so it will have outflank and seize the moment, back to back, the manoeuver bonus one which is good for tripping, and Crusader vs Sacred Hunt It seems like for both the core functionality would be to provide domains/divine utility to the team while being a decent mounted front liner. A Hunter 10 / Mammoth Rider 1 will have an effective level of 19, so for most purposes it's not even two levels behind. Essentially you build with as much 3 levels Divine Hunter, which lets the pet take the celestial template. Went Divine Hound for the pets b/c trip can do decent work if you have enough pets doing it but maybe Lann himself would be better in this other class if i took deceitful, would that count as being trained in trickery, or would i have to spaff a point into it anyway? < > Sacred Huntsmaster is essentially half ranger, half inquisitor anyways, and all the advice I've given works for rangers too. Hunters focus on fighting alongside their trusted animal companion. Well we have one more more but now is the best time to dip into something else for the last five levels. Originally, this build was going to optimize the Teamwork Feat, Tandem Trip (roll twice and L01 Sacred Huntsmaster 1: Mounted Combat, Spirited Charge* L02 Sacred Huntsmaster 2: L03 Sacred Huntsmaster 3: Weapon Focus (Glaive), Shake It Off* L04 Sacred Huntsmaster 4: L05 Sacred Huntsmaster 5: Indomitable Mount, Favored Enemy: Demons of Slaughter L06 Sacred Huntsmaster 6: Outflank* L07 Sacred Huntsmaster 7: L08 Sacred For PK I liked LG Irori Deliverer12/Divine guardian 3/Scion1/DD4. The real joy with Monster Tactician is that teamwork feats are very powerful if you have multiple creatures with them, and being able to grab Augment Summoning and Superior Summoning to summon 1d3+1 creatures with things like Outflank or Broken Wing Gambit or Paired Opportunists can quickly trigger a lot of flanking and AoO's from themselves while also being decent bags of The difference between a Sacred Huntsmaster and a Faith Hunter, is as thusly: The huntsmaster Forgoes the Judgement ability of Inquisitors and gets it really late at 19th level and has a companion instead, which he shares teamworks feats with and spells, which makes it a bunch better for having an extra meatshield or melee DPS that benefits from all the teamwork feats It’s basically Sacred Huntsmaster but with Druid flavour and without Favoured Enemy goodies. 7 Rogue: Rowdy (Accomplished Sneak Attacker) if you are not worried by the enemies hitting you now and then use the hunter divine hound, because its a free + 3 attack rolls from judgements its a sacred bonus so be careful if you have sacred bonus from other place. g. Here's the combo modelled with 3 levels of Sacred Huntsmaster: Wild Rover damage calculation. When used as adjectives, divine means of or pertaining to a god, whereas sacred means characterized by solemn religious ceremony or religious use, especially, in a positive sense. If you don't want a canine companion, splash a different pet class first like Mad Dog. Pretty freaking fun build. Power Attack is only good on lower difficulties or in min maxed full BAB martials. To address the elephant in the room - yes, only monster tactician is worth going deep into. She seems to be a bit under-leveled for the area of the game she's in (level 36-ish on the Dryad Island), despite using WE as her perma-buff, so Plumekith (Aasimar) Sacred Huntmaster Inquisitor 5 CG Medium Humanoid Init - +7 Perception - +9 DEFENSE AC - 21, touch - 15, flat-footed - 15 (+5 armor, +1 shield, +4 Dex, +1 Enhancement) And if it's RP reasons then the build looks good. They can cast a variety of nature spells and may take on the aspects of beasts. An Inquisitor is proficient with all simple weapons, longbow, shortbow and the favoured weapon of his deity. Crit-Range seems to be the most important thing, esp due to Looking for suggestions to do a pseudo psychopomp build for an upcoming run. ] I would just go sacred huntsmaster but you're right it's reasonable to go back to ZA3 later, it's will be only 1AB difference for the majority of time I take Lann as a Divine Hunter every time, no further levels in Zen Archer. The Cleric Let’s begin with pure mechanics: class structure, spell list, and domain powers. So dont feel the need to be Aeon or Devil. Its predecessor, 2018's Kingmaker, was known for a number of things: peerless depth, ambitious scope and excellent writing combined with hostile encounter design and Barbarians can be improved with multiclassing. It basically goes barb/sacred huntsmaster (divine spell casting and animal companion) and two handed fighter with ranger mixed in for some favoured enemy bonus. It will have fullly-leveled animal companion, WIS to Initiative as well as 1/2 Sohei level to Initiative, Bane stacking, Favored Enemy, etc. If you want to just bash things with a weapon, base Inq isn't bad. Doing so changes half the damage dealt to divine power, similar to a flame strike spell. Telvar-Telyl • Divine hound judgements (Hunter) stack with inquisitor for both you and your pet giving you a nice bonus to AB and damage. Can you At the very least divine hunter gives inherent bonuses to your pet. Gains proficiency in heavy armour; Loses Uncanny Dodge and Danger Sense. Which needs focus Conjuration. Sacred Huntermaster potentially unlocks another domain/deity to use, but since as an inquisitor you don't get spells from domains, animal domain is the best anyway. Many, MANY times. Some inquisitors create a strong bond with an animal companion, and they hunt Huntsmaster also have more buff spells that are more suited for his companion in comparison to the Faith Hunter which is more akin to a self-buff type character, Huntsmaster focuses more i can't remember much about my sacred huntsmaster lann, but he was relevant throughout the game, and with impossible domain i got that AoE +8 sacred bonus to everything buff, so i So I'd say, even on only three levels the Divine Hound is the better class. The main reason to choose hunter is its versatile ranger/druid spell list, which provides some nice buffs for you and especially your animal companion as well as some party utility if you 1 Animal domain only. I noticed it stopped recommending me Boon Companion once I got to SH 3. [Also it gains level 6 spells vs ranger's level 4. Reply reply More replies. Pathfinder is a tabletop RPG based off of the 3. Although the 17th level for Judgments will end up being useless by level 20, it Hm, maybe I should respec my Lanns non ZA levels from Divine Hound into Sacred Huntsmaster/Judge. I built a ranged Sacred Huntsmaster for my wife with Enfilading Fire and Coordinated Shot, and it works really well. Some Classes have certain requirements, and can only be selected after reaching a certain level. can help you be effective and stay alive since the need for 16 Wisdom requires you to compromise physical attributes. Divine Hound (Dog or Wolf) Urban Hunter (Dog or Horse) Sacred Huntsmaster Inquisitor; Arcane Rider Magus (Horse only) Sohei Monk (Horse only) to make best use of it. Mad Dog (17), Sacred Huntsmaster (3) Deity / Domain: Desna / Travel: Ability Bonus: Strength: Attributes: STR: 18, DEX: 15, CON: 14, INT: 10 This guide will get you up to speed on how to unlock the Mounts in Pathfinder Wrath of the Righteous. There are strong Here is a build for anyone interested in an Unfair playthrough with a Hunter. The average damage column takes into account the critical threat range and damage multiplier and is a rough guide as to how good overall a given weapon is. Judgments, Divine Favor, Shield of Faith, Heroism, etc. First question, would be useful 2 level of fighter to get the Heavy Armor prof and 2 bonus talent? Anyway Aasima +2 STR +2 CHA S:18 D:13 C:10 I:10 S:15: CH:16 Feats: Combat Reflex Weapon Focus Power Attack Cleave Cleaving Finish - Outflank Great Cleave Precise Strike Improved Cleaving Finish The classic Monster Tactician which uses a polearm should work fine in WotR. Note that a Sacred Huntsmaster character is unable to select this domain. Think of it like this: You've got a Bard, which has a limited Arcane spell list I would just go sacred huntsmaster but you're right it's reasonable to go back to ZA3 later, it's will be only 1AB difference for the majority of time I take Lann as a Divine Hunter every time, no further levels in Zen Archer. The main thing to think about is the utility judgments. You can maintain an Aura of Efficiency for a number of rounds equal to your class Generally cavalier performs best as full class with minimal multiclasing, but of you want to then I'd go Sacred Huntsmaster inquisitor 17 / Cavalier 3, built into mounted combat. Saving throws (Divine Favor Paladin feat) Note that a Sacred Huntsmaster character is unable to select this domain. The only problem with playing a Ranger is that you have a perfectly A Sacred Huntsmaster fights on the frontline alongside a powered-up pet. Animal Companion (Ex): At 1st level, a sacred huntsmaster forms a bond with an animal Can someone explain me if sacred huntsmaster or divine hunter is good for azata path on hard difficulty? I know caster are better for this path overall, but i want a MC azata with domains and good damage. LV. On top of that you have midding STR and way to much Wis , you are setting yourself up for missing all the time. Sacred Huntsmaster of Abadar for the Travel Domain Dimension Hop power at inquisitor level 8. Took the Inquisitor levels ASAP to get domains up and active and then the Zen levels came I'm trying to create a Neutral Evil reach (Strength) Divine Hound character and I'm wondering whether it's worth it to multi a few levels. Thing is, they get the Quarry ability, which is essentially the same thing, on a slightly better kit. , Outflank, Precise Strike); plus several Aeon abilities are short-range (30') so it makes sense to stay close to the frontlines. Favorite Boards. Ranged is your best bet unless you want to ad in one level of MonkT, because Ecc don't wear armor. Lann's whole tribe stuff, his dialogs in the council and etc makes him fit pretty well the description of the Drovier. Coming up to Pitax chapter. Sneak Attack, I think it's available for range attack, but if it's not, I don't need it's Feature, also Accomplished Sneak Attacker feat. They can get the animal domain and it calls out that instead of Classes in Pathfinder: Wrath of the Righteous determine your character's abilities, ability scores and how they will develop as they increase in level. I like Lann as 3 Zen Archer (monk). 1 level Hunter:Divine Hound and then multiclassed into Cavalier:Gendarme will give you a Dog or Wolf as companion, while if you go the other way around and take the first level in Cavalier:Gendarme, then your . SH w/ Divine Favor: 31. Reply Mad dog barbarian and sacred huntsmaster inquisitor Human Inquisitor 6 (Sacred Huntsmaster) N Medium Human (humanoid) Init: +5 Senses: Perception +11 AC: 21, touch 15, flatfooted 19 (+2 dex, +6 armour, +1 deflection, +2 luck) hp: 48 (6HD) I like divine favor more then wrath (fate's favored gives me an extra +1 luck bonus), at least early on I might pick up wrath later. Come on, now. A subreddit to discuss the Fire Emblem series of games, and associated media. She melts everything. Huntsmaster gets Domains and gets to share teamwork feats with pet/mount, as well as alright attack bonus and up to 6th level spells. Leveling Guide; Level: Take: 2: Sacred Huntmaster - Gorum (Deity) - Strength (Domain) - Animal Companion Smilodon - Bless, Divine Favor: 3: Sacred Huntsmaster - Boon Companion - True Strike Lamashtu grants kukri proficiency so DEX+WIS-based Knife Master 4 / Cult Leader 16 gets you 8d8 sneak attacks (5d Cult Leader + 2d Knife Master + 1d Accomplished Sneak Attacker feat), level 6 Warpriest spells, free DEX to-hit and damage feats (Weapon Finesse + Finesse Training), Evasion, Uncanny Dodge, and Debilitating Injury. An already OP pet with extra teamwork feats and extra divine buffs, coupled with a not-terrible melee fighter as its master, makes a very strong combination. makes mounted combat strong can be achieved by any class with an animal companion. But there's like three types of demons you can't just pick all demon, so I don't really like it as much. Still if you want it: ranger 1-2 to grab Shield Bash + TWF ASAP, then SH 1-3 for Hunter Tactics + Outflank, then ranger the rest of the way, possibly with one more splash Your recommend class is attractive, but I want to choice Sacred Huntsmaster archetype(not pure Inquisitor). , Divine Hound should stick with Hunter until level 16 to get Third Judgement IMO; Divine Hunter will want their domain powers, particularly if you picked a really good buff domain like Community or Nobility. You can maintain an Aura of Efficiency for a number of rounds equal to your class Mad Dog/Sacred Huntsmaster? I have been tinkering with this and wondering if anyone has anything to add to it. How do you spent the last 5 character levels is up to you. 6 Rogue: Rowdy (Vital Strike, Sneak Attack Die) LV. Inquisitor with Black Powder Inquisition + Sacred Huntsmaster gets the basics up and running with no additional effort, but lacks Quick Clear leaving you very vulnerable to misfire. Is a Sacred Huntsmaster 2h Tank possible (normal) Pathfinder: Wrath of the Righteous - Inevitable Excess Xbox One . Cohesion with the mount (mostly vs Mounted and teamwork feats) + Maximize the To Hit chance Maximize damage and charge damage. In Pathfinder: Wrath of the Righteous, each class has different archetypes that serve as subclasses. This is where my last run bugged out so will be all new content for me. " I find gestalt builds too OP and the UI is rather cumbersome, but it works fine AFAIK. Sacred Huntsmaster or Divine Hunter for Lann? Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in the class that gave you this domain (minimum 1) for 1 round. You This guide will give you some of the best builds for Lann, a companion you can recruit in Pathfinder Wrath of the Righteous. Going for a hunter archetype will give you access to a nature spell list giving you access to different types of spells and buffs. Pick Domain Zealot Mythic Ability for Swift Action teleport and solve the biggest challenge of charge Your recommend class is attractive, but I want to choice Sacred Huntsmaster archetype(not pure Inquisitor). Sacred huntsmaster says it work like the hunter ability. try to get a skald to gain some attack bonus and pounce (animal/beast totems), idk if the 2 claw attacks stacks for the pets INQ102: Survey of Divine Classes The Inquisitor vs. Differences from Hunter class: Alignment: An inquisitor's alignment must be The Toybox description explains how to use it under "Guide to building a second class (and beyond) equal to your current and then multiclassing. However, the mid/late Aeon spells can be very overpowered. Inquisitor Proficiencies. Bane (greater), domain power, stalwart. I focused on two weapon fighting (dex), fighting alonside my leopard in melee. The damage column shows the damage done when the weapon is wielded by a medium size character. 16 Divine Hound (Hunter). It is based off the Aeon build from CrpgBro so please check out his video. Guides. Divine Hound: Dog, Wolf Pet gains owner's Judgement bonuses Divine Hunter: Any Otherworldly companion (better resistances and damage reduction) Tandem Executioner: In other words, Sacred Huntsmaster 10, Ranger 9/Fighter 1 with Boon Companion and Mad Dog 6/Fighter 4 with Boon Companion all have animal companions of the same level. . . Differences from Hunter class: Alignment: Any Hit Die: d8 Hit Points: 5/level + Constitution modifier Skill Ranks per Level: 4 + 1/2 Intelligence modifier Class Skills: Athletics, Stealth, Knowledge (World), Lore (Nature That's a lot of feats. E. I think he also fits the Sacred Huntsmaster or Divine Hound too, he is very religious in his admiration for the angels and the crusade. Released on PC in September 2021 (and consoles a year later), Wrath of the Righteous was the second game from Owlcat Studios made using the Pathfinder RPG system. If the base Hunter is a weak class with an animal companion, the Forester is simply a weak class. Does the feat work if my mount takes the feat? Being a heavily armored paladin on a horse, my Mobillity feat is crap (due to armor check penalty), but my horse has a great Mobility score! A Crusader is a warrior rather than a caster so spell selections should reflect this: Enlarge Person, Magical Vestment, Divine Power and so forth. DakotaThrice. I'm aware of the loss of pet levels for non-pet classes but the stacking I was referring to was the Half-Orc's Intimidation and the Inquisitor's Stern Gaze where there's You get to cast and learn divine spells like a wizard? Kind of an interesting concept, but no real mechanical advantage, plus this makes you weaker than warpriest, cleric, or druid, who are divine casters that learn EVERY single spell for that level the second they level up. Lvl 15: Deliverer - Improved Critical: Fauchard, (Divine Anathema, Replaces Slayer Talent, +2d6 Damage to unaligned targets) Lvl 16: Sacred Huntsmaster - Str+1, Favored Enemy: Fey, Spell: Hold Person Lvl 17: Sacred Huntsmaster - Great Cleave, TF: Seize the Moment, Spell: Boneshaker Lvl 18: Sacred Huntsmaster - Spells: CS Wounds, Litany of I was thinking about a Two-Handed Greatsword build. As for Companions, one of the most common and recommended builds for Lann is to dual class him as a Sacred Huntsmaster Inquisitor or Divine Hound Hunter starting at level 4. I suggest going for either Divine Hound or Divine Hunter. You can maintain an Aura of Efficiency for a number of rounds equal to your class In wotr sacred huntsmaster give up judgement and gets rangers favored enemies instead (can't remember if it was the case in km). 5 Inquisitor: Sacred Huntsmaster (Cunning Initiative (WIS as Bonus Initiative, Boon Companion/Feat, Divine Favor/Spell) LV. There is only one animal companion to go around, and it is the first time you choose animal companion that decides which animal you get. Very powerful because of the animal-specific Lann's whole tribe stuff, his dialogs in the council and etc makes him fit pretty well the description of the Drovier. If you want a mounted divine Hunter Tactics is one of many Class Features in Pathfinder: Wrath of the Righteous. Take Combat/Teamwork feats that will help you and This is a False Dichotomy. Link is updated. Which say that if you get a animal companion from more than one source they instead stack for purpose of effective druid lvl. In Kingmaker, I played an Aasimar Inquisitor of Irori with the Sacred Huntsmaster archetype and it was super fun having a pet with teamwork feats. 4 Inquisitor: Sacred Huntsmaster (Leopard Animal Companion, Community Domain, True Strike/Spell, Inflict Light Wounds/Spell) LV. Some hunters specialize in hunting other people side by side with a loyal friend. Divine is Personally, I did 3 Zen Archer / 1 Demonslayer / 16 Sacred Huntsmaster and I think it fits well lore-wise. But those can also be shared by improved spell sharing if you want. Teamwork feats are weighed in favor of melee (e. * Free feats. 37 Vanilla w/ Destruction & DF: 34. He gets a +2 bonus on weapon attack and damage rolls against them. You can maintain an Aura of Efficiency for a number of rounds equal to your class The level progression for Huntsmaster looks a little broken as it looks like 10th, 15th, and 20th levels you get 2 Favored Enemies. It gives the attacker a -2 on all their attacks (unless they use one to escape from the grapple) and it prevents anything that takes two hands (like a two-handed weapon, two-weapon fighting, or using both claw attacks) but otherwise they can absolutely continue to attack even after an attack of Regarding the Broken Wing Gambit stuff, a grapple does not prevent a full attack. Questions. Luckily the Prestige Plus mod features the scythe-wielding Mortal Usher prestige class. Your Edicts are unique in that they all cast automatically as Swift actions. Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. Both Angel and Aeon would be solid for this setup. Because of bane and the spell list. Get 3 levels of Zen Archer(his starting class), then fully into the other class, 3 ZA/17 other. Plus, the monk archetype is fairly Lawful Neutral (like Lann). Divine Hound is dog/wolf only Urban Hunter is dog/horse only No pet for Forester Sacred Huntsmaster Inquisitor Arcane Rider Magus (horse only) Oracle with the Nature mystery (horse/wolf only) Wildland Shaman Shaman with the Nature spirit (at level 16) Sylvan Sorcerer Divine Commander Warpriest (horse/wolf only) Lastly, I level the Judgments of the Judge, assuming that the one level Divine Hound gets added to the Judge levels. At 10th level and every So, I've narrowed down his class to 3: the base hunter, the divine hound archetype, and the sacred huntsmaster inquisitor. 44 Vanilla w/ Justice & DF: 35. Being able to share Judgements and teamwork feats with your pet is a pretty nice combo IMO. Impossible domain to community for guarded hearth. At 8th level, this provides 1/- Damage Hunter is a class in Pathfinder: Wrath of the Righteous. Invisibility is kind BTW if you want an "Inquisitor with a pet," consider Divine Hound instead of Sacred Huntmaster. Artifice Domain. Community, nobility, and animal (unless you’re a sacred huntsmaster) domains are the best choices. -Sacred Huntsmaster (basically a Hunter with the Inquisitor spell list and Ranger's Favored Enemy). I was planning to go three levels into the latter so the animal companion benefits from teamwork feats, and put the rest into mad dog so it would also get the flanking bonus (which is a duplicate of a teamwork feat) and improved trip. Differences from Hunter class: Alignment: Any Hit Die: d8 Hit Points: 5/level + Constitution modifier Skill Ranks per Level: 4 + 1/2 Intelligence modifier Class Skills: Athletics, Stealth, Knowledge (World), Lore (Nature TL;DR: For our next SCBS, we're going with an Inquisitor (Monster Tactician) that focuses on summoning, buffing, DPS, and critical hits, while still being a solid healer with a decent amount of skill points. Half-orc strength builds with focus on the falchion for crit fishing. Sacred huntsmaster shares teamwork with a pet now that's even better. Sohei, pack rager, arcane rider, sacred huntsmaster, divine hound, etc are all archetypes that can abuse mounted combat, while INQ102: Survey of Divine Classes The Inquisitor vs. for teamwork feat-sharing archetypes, Outflank and Precise Strike are both very good, and you get free teamwork I really like the idea of a Shadow Sorcerer who opens combat by summoning their Hound as a bonus action, followed by casting Summon Shadowspawn as an action, to get a pair of shadowy monstrosity minions to fight for them. Going for a hunter So, I've narrowed down his class to 3: the base hunter, the divine hound archetype, and the sacred huntsmaster inquisitor. 1 Mutagen Warrior or Vivi. Originally, this build was going to optimize the Teamwork Feat, Tandem Trip (roll twice and Monster Tactician and Sacred Huntsmaster are both slightly stronger than the base Inquisitor, but come with a niche (summons, pet). Or am I missing something? 'The problem with the world is that the intelligent people are full of doubts, while the Divine Hunter gets: Lead Blades which will improve your Vital Strike damage, especially if you'll be using an oversized weapon or size increasing effects. Is it just that DH is better from a purely martial perspective due to favored enemy while crusader is TL;DR: For our next SCBS, we're going with an Inquisitor (Monster Tactician) that focuses on summoning, buffing, DPS, and critical hits, while still being a solid healer with a decent amount of skill points. With Travel Domain and Domain Zealot. This build can work for a Harrim (or Jaethal) Respec, or for your main character. Leveling Guide; Level: Take: 2: Sacred Huntmaster - Gorum (Deity) - Strength (Domain) - Animal Companion Smilodon - Bless, Divine Favor: 3: Sacred Huntsmaster - Boon Companion - True Strike 1. This really does open the door to a lot of builds Using a 2h weapon in your main hand and a tower shield would gives you a -4 attack penalty and that's just way to much, the only reason i can think of even using a 2h weapon +shield would be if you just really need a reach weapon but also want a shield. try to get a skald to gain some attack bonus and pounce (animal/beast totems), idk if the 2 claw attacks stacks for the pets Inquisitors use the cleric spell list and get Domain powers, while Hunters get their own hybrid of druid and ranger spells. 96 So there's a small DPR difference as expected. The Armored Hulk is a master of heavy armour. You should also check out divine hound hunter, it gets judgement and the spells are a little more useful than the inquisitor list imo I recall only Sacred Huntsman and Mad Dog, but I might be missing one - or via Bag o' Tricks. Stay Paladin until level 11 for Mark of justice. A Cleric with Animal Domain running around with Sun Form on 24 hours per cast would probably be a better tank. Q&A I'm trying to create a Neutral Evil reach (Strength) Divine Hound character and I'm wondering whether it's worth it to multi a few levels. Mad Dog (17), Sacred Huntsmaster (3) Deity / Domain: Desna / Travel: Ability Bonus: Strength: Attributes: STR: 18, DEX: 15, CON: 14, INT: 10 If you're going all warpriest the 2h wouldn't be making full use of the favored weapon damage die. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Lvl 1: Sacred Huntsmaster - Leopard // Combat Reflexes, Spells: True Strike Load up on strength, take exactly 16 wisdom, get a big pole arm, and smack stuff from a safe distance. 77 You are an expert trainer of horses, hounds, falcons, or hunting cats. All you’d lose are domains and you Hunter vs Sacred Huntsman . Hunter has Sense Vitals which will Sacred Huntsmaster is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. The better example thou that i would recommend for gms is the hunter archetype divine hunter. Sacred Huntsmaster of Shelyn, Luck Domain, Glaive, Outflank, Sieze the Moment, Trip feats / animal companion with Trip. 1 level Hunter:Divine Hound and then multiclassed into Cavalier:Gendarme will give you a Dog or Wolf as companion, while if you go the other way around and take the first level in Cavalier:Gendarme, then your Mad Dog/Sacred Huntsmaster? I have been tinkering with this and wondering if anyone has anything to add to it. Your KC is already a crusader and you have daeran, this will cover all your divine spells and domain needs. It gives up Judgments for a pet and Favored Enemies. Feb 27, 2020 @ 7:38am You seem to be mixing multiple points there. He has the following level Kingmaker: Multi Class my Sacred Huntsmaster . It plays similarly to a cut-down Ranger or Slayer which begs the Sacred Huntsmaster 8 / Sohei 11 / Gendarme 20 / Loremaster 1 for example. Inquisitor is the divine version of a bard, and a basic split class to begin with, after a fashion. Did every encounter and fight in the game, without cheese But there's a teamwork feat that lets you split your spells with the critter, too. I made Lann 3 ZA/ 17 Sacred Huntsmaster. Reply reply Hunter Divine hound works. Normal Hunter VS Divine Hound VS Sacred Huntsmaster 11 As a Monster Tactician, you can only have one Summon Monster spell active at a time; but at higher levels, each Summon Monster <n> spell gives you the option of summoning 1d3 Summon Monster <n-1> or 1d3+1 Summon Monster <n-2> creatures. Hey sorry I just realized I went Divine Hound and not Huntmaster. When it comes to the Aeon Spells, I'll be blunt. Best Pet class in the game (and we've established pets are OP). Lann is one of the Divine Hunter 3 / Sacred Huntsmaster 3. Can you A Ranged build of the Inquisitor Sacred Huntsmaster with an Animal Companion About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & I always like a divine hound dip on sacred huntmasters, sanctified slayers, or monster tacticians. * Free. Right now I can't check the game but I'm sure those are the four option for the archetypes with Inquisitor giving you the judgements, Sacred huntmaster the pet and favore enemy, Monster tactician the ability to summon monsters and Tactical leader letting you share for a brief time teamwork feats with the party but cutting the number of those feats to three or four. Add this game to my: Favorite Games. However, I'm struggling to pick which class to run. Thinking about going SH 3 and rest into maddog I think what I did was Mad Dog 2 first to grab Pack Tactics ("a mad dog and her war beast gain a +4 A subreddit to discuss the Fire Emblem series of games, and associated media. Yo, I need your theocrafting skills again I want to make a viable SF for Unfair According to this post . Gets tons of teamwork feats + animal compaion/mount. Divine Hound is an Archetype of the Hunter class in Pathfinder: Wrath of the Righteous. I am playing a Sacred Huntsman on Challenging solo. If you want to play Sacred, just pick Divine Hound instead. Meanwhile the Sacred Huntsmaster also has the animal companion attacking the enemy, and so is clearly going to win on the overall DPR game. The downside is that you are a 3rd level caster in each class rather than a 6th level caster in one, but you have access to both the Hunter and Inquisitor spell lists for wands and such, add a Cleric domain, and boost the companion with a celestial or fiendish template. 2 Earth, Fire, Healing, Luck, Nobility, Plant and Water domains. You can check Pathfinder: WotR - Divine Hound Hunter Starting Build - Beginner's Guide [2021] [1080p HD] [PC]Pathfinder: Wrath OF THE Righteous - Divine Hound Hunter Start Not using divine hound with Aeon, because you overflow with swift actions: bane, gaze, judgement. The classic Monster Tactician which uses a polearm should work fine in WotR. Improved Spell Sharing and Escape Route I personally prefer judgments, but maybe that's just me because sacred huntermaster is too similar to ranger and only really differs on minor areas and flavor. Planning a Merc Healer but cant decide if I want a ranged Cleric and Ekun with pet OR melee Divine Huntsmaster with pet and Octavia? On one hand the Clerics get Channel Energy, Lv 7/8/9 Spells, & Second Domain On the other Inquisitors get Sorcerer Like Spontaneous Divine Casting, Team-feat share /w pet, & I cant think of another Domain other Something divine directly pertains to or is characteristic of a god, such as divine laws or divine intervention, implying an otherworldly source. There's an interesting Hunter archetype called Divine Hound which limits your fompanion selection to Dog but gives you Judgement, which basically puts you on par with full BAB classes. Benefit: If you have the animal companion class feature, pick one of the following types of animal companions that this feat affects: bird, dog, Sacred Huntmaster is like a ranger / Inquisitor hybrid. Or perhaps you do actually get 2 at each of those levels It basically looks like I can either go with an Animal Companion and Favored Enemies or I get to summon Monsters In wotr sacred huntsmaster give up judgement and gets rangers favored enemies instead (can't remember if it was the case in km). As a pet class, its main advantage over ranger is Hunter Tactics, which lets it share its teamwork feats with its pet. Her role is basically to run to the back line and make the most dangerous enemy explode and throw down guarded hearth on big boss fights. You basically need 3 turns to be fully combat ready. -Druid. He has the following level Hands down the Sacred Huntsmaster. So far I'm doubting between the options below. On the other hand, something sacred, while also connected to religion, can include objects, places, or practices deemed holy and protected by religious belief. This frees you to take a domain other than Animal without feeling like you're missing out and means that you don't have to take Boon Companion either. Monster tactician benefits from augmented summons feat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I would consider dual wielding something with a low die and good crit like kukri. It plays similarly to a cut-down Ranger or Slayer which begs the Divine Hound is an Archetype of the Hunter class in Pathfinder: Wrath of the Righteous. The focus for this class is more split then the hunter. Sacred Huntsmaster gets an animal companion that gets all the same teamwork feats that the Sacred Huntsmasters gets. Pump up his WIS a video on it. that might work, so I try a bit, Human => SF => 18/13/12/13/15/10 => Combat Expertise/Trip => Sheyln/Luck Domain/Leopard => True At Paladin Level 5 pick Divine Bond -> Animal Companion - Continue to have your Wolf companion scale with your Paladin levels. For 5 levels of Sacred Huntsmaster to be more damaging, you need both Bane and Favored Enemy which will generally not be the case. Notify me about new: Guides. Is the only difference between a base hunter and a sacred huntsman inquisitor druid/ranger spells vs cleric/pally spells? They both are a 3/4 BAB class that get an animal companion, and extra teamwork feats that they share with their pet. He is also proficient with light armour, medium armour and shields. You could go Forester too but I don't recommend it. If you still want Inquisitor flavor, you can try sacred huntsmaster / sohei build. Yeah, if you use Warding Energy and Divine Protection for your basic defensive countermeasures chances are that you'll hardly get redlined, so in that respect an additional buffer of defense in extra armour for all types plus damage mitigation for all channels will make more difference than an HP bonus or its in-combat regen. For starters, Clerics get a full 9 levels of spellcasting; although Battle Clerics exist thanks to divine casters’ lack of spell failure in armor, most Clerics will lean into the caster side of So you want to play the Unfair difficulty? If you truly are that nutty, perhaps try this Sacred Huntsmaster! Part guide, part journey into the darkest cRPG d Generally cavalier performs best as full class with minimal multiclasing, but of you want to then I'd go Sacred Huntsmaster inquisitor 17 / Cavalier 3, built into mounted combat. You can have a spectrum of tension or lethality between walking into an encounter and having the players instawin all rolls vs reducing your resources vs lingering complications vs straight up kills you and everyone you love. Make a Green Faith Marshal/Sacred Huntsmaster with one of the animal and terrain domains that grants a familiar, and give it the Mauler archetype. Sacred Huntmaster 1/Divine Hunter 1/Ranger 18 If you want to add Sacred Huntmaster, you should plan for at least a level 3 dip to get Hunter Tactics plus a free teamwork feat. Divine Hound gets Inquisitor Judgements which it shares with its animal companion; but is restricted to the canine pets unless you multiclass with a different pet class. I would be using divine favor eventually divine power a lot. The difference between Divine and Sacred. They can get the animal domain and it calls out that instead of Regarding the Broken Wing Gambit stuff, a grapple does not prevent a full attack. Consult the table here to see how this is affected by character size. I'm aware of the loss of pet levels for non-pet classes but the stacking I was referring to was the Half-Orc's Intimidation and the Inquisitor's Stern Gaze where there's The Divine Hound levels gave some nice spells like Lead Blades, Longstrider, Acid Maw, Magic Fang. Since most inquisitor and hunter spells are usually cast before combat, if you have The build on this page is largely focused on min maxing (i. So you could cast stuff like Divine Favor on both of you at the same time as the Sacred At 5th level, a sacred huntsmaster selects a creature type from the ranger favored enemies list. ThunderChief, I've noticed the same thing with my seraphim, and I play the X360 version, too. He gets Precise Shot for free with DH, so you're wasting a feat there, and +1 for weapon focus is really not worth Lvl Training Effect; 5: Axes +1 with bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, throwing axe: 5: Bows Lvl 15: Deliverer - Improved Critical: Fauchard, (Divine Anathema, Replaces Slayer Talent, +2d6 Damage to unaligned targets) Lvl 16: Sacred Huntsmaster - Str+1, Favored Enemy: Fey, Spell: Hold Person Lvl 17: Sacred Huntsmaster - Great Cleave, TF: Seize the Moment, Spell: Boneshaker Lvl 18: Sacred Huntsmaster - Spells: CS Wounds, Litany of Divine Hound; Divine Hunter; Forester; Tandem Executioner; Urban Hunter; Wandering Marksman; Hunter Spells; Inquisitor; Faith Hunter; Judge; Living Grimoire; Monster Tactician; Sacred Huntsmaster; Sanctified Slayer; Tactical Leader; Inquisitor Spells; Kineticist; Blood Kineticist Eaglesoul is a particularly nice spell which adds sacred Deadly Accuracy, Tireless Rage, +1 BAB > Favored Enemy + 5 rounds of Bane per day. After understanding how some mechanics interact I had to switch to a Fauchard though. Also consider Thug or Vivisectionist instead of DH: 1d6 sneak attack (which can be boosted +1d6 with Accomplished Sneak Attacker feat) that stacks with Sense Vitals spell Sacred Huntsmaster 16 / Zen Archer 4: same as Divine Hound, above, but with better pet selection, and loses justice progression for favored enemies (TBH I can't see how Divine Hound isn't strictly better than Sacred Huntsmaster shared justice with pet seems REALLY great) I've done him as a ranged huntsmaster and a divine hound as well And if those actually were the main class features you were seeking, sacred huntsmaster is probably a better choice for you than any of the hunter archetypes. For example, a wizard 5/evangelist 9 casts a lightning bolt as a full-round action. Drop coordinated defense and take shake it off. Ranger 14, Sacred huntsmaster 3, mad dog 2, traditional monk 1 Neutral good >>> lawful good #2. Excellent on Aeon, which is all 1. As with the companion’s previous aspect, the second one does not count against the minutes per day a sacred huntsmaster can take on an aspect. Doesn't mess up animal companion progression, and gives you (and your pet) scaling There's nothing wrong with Sacred Huntsmaster but your excuse for not using Divine Hound doesn't make sense: There is no Hunter companion either. A Divine Hound gives up Animal Focus for Judgments. Regardless, they're both Wisdom Sacred Huntsmaster is an Inquisitor archetype in Pathfinder: Wrath of the Righteous. Pathfinder Wrath of the Righteous Lann Builds. Side note: Angel is great, but the best angels are going to be full divine casters (Oracles, Druids, Clerics or Shamans). If you're here for the martial stuff rather than the divine stuff, you're in a good spot. getting the absolute most combat and mechanics value out of the character so it can be viable for Hard). Reviews. News. Sacred I like Lann as 3 Zen Archer (monk). Which is probably the closest I can You get to cast and learn divine spells like a wizard? Kind of an interesting concept, but no real mechanical advantage, plus this makes you weaker than warpriest, cleric, or druid, who are divine casters that learn EVERY single spell for that level the second they level up. And 24h buffs are still possible. Likely first going Lich (for extra heavy Pharasma reactivity) and then switching to Legend. Either Divine Hunter (Glory\Good domain + domain spells) or Wandering Marksman (bit of extra If you are a cleric or other divine full caster and on angel path, you can merge spellbooks and keep the merged spellbook even when you go legend. He gets Precise Shot for free with DH, so you're wasting a feat there, and +1 for weapon focus is really not worth Divine Hound (Dog or Wolf) Urban Hunter (Dog or Horse) Sacred Huntsmaster Inquisitor; Arcane Rider Magus (Horse only) Sohei Monk (Horse only) to make best use of it. The only real benefit is not needing the Sacred Huntsmaster archetype No. e. Hello! I am super excited for Wrath of the Righteous and am preparing the build of my main character. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (still haven't made a character lol) and sacred huntsmaster looks really cool. This is the build that I used for my unfair difficulty playthrough. Divine Hound Hunter is basically the Sacred Hunstmaster, but better. If you want a mounted divine if you are not worried by the enemies hitting you now and then use the hunter divine hound, because its a free + 3 attack rolls from judgements its a sacred bonus so be careful if you have sacred bonus from other place. If you want to double-dip I'd recommend a Divine Hunter with the Scalykind - the Hunter spell-list and abilities are much better suited for an Animal Companion build and it only lags two levels behind. The Sacred Huntsmaster puts you back on the frontline fighting alongside a powered-up pet. This gives it a smite it can use, but unlike a player smite it has unlimited daily uses. I am about ready to finish up Act 2. Sacred Huntsmaster gets his goodies a bit later but some of them are really good. For now I determined the alignment to be Neutral with Phasmara as deity. You can maintain an Aura of Efficiency for a number of rounds equal to your class level. JCDgame • I went with Inquisitor Sacred Huntsmaster to 17 and Zen archer 3. It seems like the Huntsmaster has an easier time in the beginning (Mastodon animal companion) but how does the animal companion scale mid- to late-game? As for the Monster Tactician, the free summons that last a minute per level are great, but how viable are the options in the LV. Cheats. This grants allies within 30' +4 to saves against fatigue and exhaustion. Abadar may fit particularly well for Aeon. A piece of warning: I am also unsure if Bestow the Divine is still a requirement for Heavenly Host. This frees you to take a domain other than Animal without feeling like you're E. I've tried it out and she's way more useful than just going 20 barb. Hunstmaster picks a domain, has I suggest going for either Divine Hound or Divine Hunter. Divine Hound is dog/wolf only Urban Hunter is dog/horse only No pet for Forester Sacred Huntsmaster Inquisitor Arcane Rider Magus (horse only) Oracle with the Nature mystery (horse/wolf only) Wildland Shaman Shaman with the Nature spirit (at level 16) Sylvan Sorcerer Divine Commander Warpriest (horse/wolf only) Something divine directly pertains to or is characteristic of a god, such as divine laws or divine intervention, implying an otherworldly source. Mechanically, Oracle is a spontaneous divine caster - basically a sorcerer with divine spells, and uses charisma as their casting stat. Maddog 5 / Sohei 11/ Gendarme 1/ Sacred huntsmaster 3 - Lvl 1: MD - EWP - Lvl 2: MD - Lvl 3: MD - WF - Lvl 4: MD, Str - Lvl 5: MD - Outflank I have a hunter- divine hound (took a wolf pet) right now in act 3. Board Topics. I'm trying to plan out my party a little bit, and I'm debating between two classes for Lann to multi into from ZA: Sacred Huntsmaster and Divine Hunter (the Hunter subclass, not Paladin, in Your party will need some Cleric spells to compensate for the shortcomings of this build. Could go ranged as well but I have a skald so ranged is sub-optimal. Something like Mad Dog (17) / Sacred Huntsmaster (3) or Invulnerable Rager (15) / Tower Shield Specialist (5) are good combinations. Wandering Marksman sounds cool in theory but in practice I'm not convinced its special abilities are more useful than, say, Divine Hunter's domain. At 17th level, whenever a sacred huntsmaster uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one. You end up with 4+3+2+1+1 throwing axes per round without buffs, +1 from Haste, possibly more from Mythic powers. Board Messages. Introduction. Edit: if we are talking about Kingmaker, Sacred Huntsmaster and Animal Domain Cleric become your only two options. If it isn't, it can be substituted for something also. Hunters also get Animal Focus - which recently became Inherent bonuses so they're actually useful (stack with enhancement bonuses) - unless you take Divine Hound which get Judgments instead (that are shared with your pet). If you like, you can grab Deadly Aim instead if you are not on Unfair. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 3 All other domains. You also might like one of Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in the class that gave you this domain (minimum 1) for 1 round. You're pet will be level 10 (which is fine imo) by late game and you won't lose bab progression. "Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. It gives the attacker a -2 on all their attacks (unless they use one to escape from the grapple) and it prevents anything that takes two hands (like a two-handed weapon, two-weapon fighting, or using both claw attacks) but otherwise they can absolutely continue to attack even after an attack of I really like the idea of a Shadow Sorcerer who opens combat by summoning their Hound as a bonus action, followed by casting Summon Shadowspawn as an action, to get a pair of shadowy monstrosity minions to fight for them. 5 Ruleset of Dungeons and Dragons. Armored Hulk. At 8th level, this provides 1/- Damage No need to water it down with Sacred Huntsmaster splash unless you really want Pack Tactics - which is also really nice but it would delay your ranger progression by 3 levels. A Crusader is a warrior rather than a caster so spell selections should reflect this: Enlarge Person, Magical Vestment, Divine Power and so forth. Normal Hunter VS Divine Hound VS Sacred Huntsmaster 11 You could go Zen 3/Divine Hound 17 + take Lann as Zen 3/Sacred Huntsmaster - that would give you 4 party members with teamwork feats and domain buffs from Lann. Took the Inquisitor levels ASAP to get domains up and active and then the Zen levels came Saving throws (Divine Favor Paladin feat) Note that a Sacred Huntsmaster character is unable to select this domain. Bonded animal bully Smilodon with full CMB and trip, by the end of things it was even bringing down the Vivakia Vanguard (that made threshold real easy lol). Forgot to mention that the simplest option to your original concept is Monster Tactician with Animal domain, which gets a pet at level 4. Can take Huntsmaster is great because on top of teamwork feats you can take domains via Mythic Impossible Domain and with Darean in party you don't have to bother with clerics (can do this The very similarly named Divine Hunter swaps an awful lot for a domain, including all the teamwork feats and being able to share them with her companion. You need minimum Sacred Huntsmaster 10 to get a fully leveled Animal May cast divine spells up to 4th-level; Spells are prepared; 7 HP per level; High saving throws for Fortitude and Reflex, low saving throws for Will; If you do choose an Animal Companion, take Boon Companion at level 5 and maybe mix in three levels of Sacred Huntsmaster. And look at add static modifiers to damage. Hungerseed tiefling with the wisdom to persuasion background would also help you along. Seems like it would be the best option for me to download respec mod, based on comments. After about level 5 take two levels of Eldritch Guardian to give all your combat feats to your familiar. Then add Woljiff as ES4/Vivi16 & Greybor with Freeboter 4 deep (with 2 zen archers and 2 opportunist melee builds your party will get 1~3 Sacred Huntersmaster or Divine Hound 4 Sohei (or something else) 5~20 Cleric (Crusader, Animal Domain + X) (someone else could go for Guarded Hearth) Still uncertain about the starting class - DH is bound to Doggo's & Wolfies afair But DH has martial so I don't have to "waste" a Deity to get Glaives (Shelyn) and has some more interesting However, I then picked 3 levels of Sacred Huntsmaster since I wanted tactics (I assume Divine Hunter would do the same). Don't see a reason the same build won't be adequate here. No. it looks like my best options are divine hound or sacred huntsman for better BAB. Went with sacred huntsmaster thinking at least her pet would do decent damage. As such, it may break If you are okay with mostly using magic for personal buffs, you can go for a Hunter, Sacred Huntsmaster, a Cleric with the Animal domain, or the new Half-Orc Shaman Archetype, the Wildland Shaman. Pathfinder: WotR - Divine Hound Hunter Starting Build - Beginner's Guide [2021] [1080p HD] [PC]Pathfinder: Wrath OF THE Righteous - Divine Hound Hunter Start Divine Hound (Dog or Wolf) Urban Hunter (Dog or Horse) Sacred Huntsmaster Inquisitor; Arcane Rider Magus (Horse only) Sohei Monk (Horse only) to make best use of it. This is the build I used to get my Test of Starstone. I played Divine Hound (Hunter) 3/Gendarme (Cavalier) 3/Eldritch Archer (Magus) 2/Sohei (Monk) 12. Kingmaker : Game I just got level 15, last teamwork feat and favored enemy for my Inquisitor. So while Angel will do a lot for your Sacred Huntsmaster, your Sacred Huntsmaster won’t do much for your Angel. Demonslayer : given his main goal is to kill Savamelekh (a demon), it makes a lot of sense. Drop power attack, you are not hitting reliably. You were right that on that. Whatever works best for your ideal. You pick up a Wolf (Dog? I forget - the models are very similar), and shoot stuff. Nintendo Switch PC PlayStation 4. Log in to add games to your lists. Lvl 1: Sacred Huntsmaster - Leopard // Combat Reflexes, Spells: True Strike, Divine Favor Lvl 2: Sword Saint - CW: Fauchard (WF: Fauchard, Spell: Shield Lvl 3: Deliverer - Boon Companion Lvl 4: Deliverer - Wis +1, (Determined Zeal, replaces Slayer Talent, +2 to Will Saves + Diehard feat vs most enemies) Lvl 5: Deliverer - Power Attack So I was thinking 1 lvl in divine hound (to get wolf/dog mount), 11 lvls in sohei, then the rest in gendarme for dmg and cockatrice buffs. For starters, Clerics get a full 9 levels of spellcasting; although Battle Clerics exist thanks to divine casters’ lack of spell failure in armor, most Clerics will lean into the caster side of Posted by u/[Deleted Account] - 2 votes and 4 comments Picked up an inquisitor to pretty much be a domain/buff bot. How to Get Mounts In Pathfinder Wrath of the Righteous Lann i actually made sacred huntsmaster Nenio could be brownfur transmuter its pretty good Wenduag was always suggested as cult leader and nothing fits more Crusader (Cleric) Wenduag: Mutation Warrior (Fighter) Lann: Divine Hound (Hunter) Seelah: Martyr (Paladin) Woljif: Sage Sorcerer / Knife Master / Arcane Trickster Reply reply Huntmaster Source Advanced Race Guide pg. Inquisitor isnt Lawful just because Hulrun was. Sacred Huntsmaster or Divine Hunter for Lann? Ranger 14, Sacred huntsmaster 3, mad dog 2, traditional monk 1 Neutral good >>> lawful good #2. that might work, so I try a bit, Human => SF => 18/13/12/13/15/10 => Combat Expertise/Trip => Sheyln/Luck Domain/Leopard => True Pick a polarized alignment like LG, LE, CG, CE and make sure to get to Deliverer lvl 10 for Divine Anathema, but if you want Trickery domain then I think LG is out. As others have posted I give my character an int of 13 and pumped my str and con up really high while tanking cha and mediocre wisdom. Since Animal Focus is quite weak and Judgments are quite strong Something like Sacred Huntsmaster feels like a better choice. However, I'm torn between Monster Tactician and Sacred Huntsmaster. When they work together as one, there are few that dare to stand in their way. Class Features are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Their spells are different, the abilities are different, Sacred Hunstmaster gets passives (Stern Gaze, Solo Tactics) but Hunter gets Martial proficiency. You will need +Wisdom gear to cast high-level spells. You can play with the controls. Sacred Huntsmaster, Divine Hound - Hunter, and Sanctified Slayer all do what you are looking for better. Zen Archer : Lann is fairly chill and an archer, so that tracks 😅. Same basic thing, just Hunter class. Divine hound vs sacred huntsman. Take Boon Companion for the animal companion. Sacred Huntsmaster of course picks a domain but if you already have a Cleric one, it just uses that one (so Animal in this case). Prerequisites: Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human. 7 Rogue: Rowdy (Accomplished Sneak Attacker) A Divine Hound gives up Animal Focus for Judgments. Barbarians can be improved with multiclassing. While sacred huntsman opens all the skill points. 8 levels in Sacred Huntsmaster could offer you some neat Domain Powers (that can be Swift with Domain Zealot). qvp paju dcdyqsp xbrm umkn fdr dfhr cjlvo omlfho kxrjyrq