Space engineers remotely open hangar doors We park a ship on the hangar doors and accidentally opening them in an emergency would be bad. I think this would be really useful! Loving the game, great work! Login Store Community Space Engineers > Feedback & Suggestions > Topic Details. Open doors (LMB click). From far away you need to have an antenna setup on your ship / station and one on the ship you are on (you must be in a ship, your personal antenna range is too small for "far away" access) and then you open your control panel (k) and select the station at the top, then open the door P. Per page: 15 30 50. Pages that were created prior to December 2023 are from the Fandom Space Engineers Wiki. 'nuff said. Blast Doors are structural blocks very similar in use to armor blocks, but more robust. #5. This door is similar in width to Willis Ducts, but easy to walk through upright. Airtight Hangar doors . In this short video, I will guide you through the simple process of hailing the local ATC to opening your hangar doors so you can freely explore the Stanton system. These doors would slide open, like a proper hangar door would. Usage. The Garage is closed with the airtight doors, so far so good. It will handle this automatically, by manipulating doors and pumping air in Hey all, this here's a way to open any door (or activate any other subsystems) on your base in Space Engineers from the cockpit of another ship without using I want to remote control this hangar door from within my ship. It looks like a standing pedestal with a button Were Airtight Hangar Doors changed in this update? They work perfectly fine, don't get me wrong. Open comment sort options Controversial. Try close them 3. What I am trying to do is create a massive hanger door with the use of rotors, airtight hanger doors, and blast doors. It will not open without it. However, my one problem is that if I try to open the hangar door, it doesn't open so much as rip itself free of the rotor and goes flying into space in pieces. 1. this makes no sense, rotors and pistons cant form air tight seals they added air tight hangar doors for this very reason but they just werent big enough for what op wanted. I would like the drone to activate the doors by remote. "Force Field Door 123 co blue cc red" is blue when open and red when closed Hi. I have hangar doors set in group. When grouping items, you only get options that are common between all the blocks in the group. I'm having a bit of difficulty drawing it exactly, but you need the "hinge" (which may be a rotor, but whatever) placed similar to how the hinge for a vault is placed - it's not in line with the axis of the blocks, so that when it rotates it pulls the door out and away from the housing. I tried to A short mod showcase for the Ganymede Tech Forcefield Hangar Doors from Sargonnas. Functionally, the Narrow Door is the same as a Door, so see there for usage. It's been bugging me for a while. Aug 25, 2015 @ 6:23pm No script required - just add all of the doors into a group (ctrl+click each hangar door, and then on the top right enter a group name and save it) then you can use the group to open or close the doors. mod. It's an offline creative world. Blast Door blocks are Same for SE. I'd suggest setting them up to use two buttons, where one will raise the platform and open the hangar doors, while the other would retract the pistons as it closes the hangar doors. Read more at Vertub. But opening is the problem. Warfare Hangar Door; Warfare Hangar Door 2; Warfare Hangar Door Windowed; Recipe. You can set the Sensor's detection range to up to 50 meters in any direction. Airtight Hangar Doors take ten seconds to open or close. Hope that helps you out. "Force Field Door 123 co blue cc red" is blue when open and red when closed A button in your ships hotbar that can remotely open hangar doors. How can I limit So I'm in middle of building base on the moon hidden underneath the surface and I wanted to have an airlock system that will allow hangar itself remain pressurized all the time, while allowing ships to leave without having to exit the ship or open control panel to open hangar doors in timely fashion. has 2 merge blocks per metal sheet one facing up and one out I always set my hangar doors to open with a motion sensor so they are automatic, but then I add a manual switch that turns the motion sensor on/off so that I can ‘lock’ the door in the closed position when not in use to keep it from opening up all the time. Testing is OK and the idea works however, when locking a small ship to the floor of the hangar bay, it somehow triggers the sensor to activate and open the door again. Commissioned by [@Prometheus 18562#7054]-----Comments, questions, or concerns? Is there any plans of the possibility to open hangar doors on remote, is that something CIG have mentioned in the past? This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Beforehand, upon reaching a certain way-point go ahead and open those big doors. Could someone either direct me to the nearest guide on large-door construction, or instruct me on the proper use of Pistons/Blastdoors (I know of the modded SOLVED NOW thanks to lots of help from u/RayvenQ! Anyone else with this issue I believe this is the root of the problems. Merge block for correct closing. 2 - In the first sensor slot you will add the Air Vent Press/Depress (to balance tank) set to depressurize the hangar when Open up as much space as you want. The blocks exist in three style variants, all with same size and same function, that you can combine by simply building them next to each other. This concept seems to work well for large ships with conventional thrusters and even the titan thruster to some extent, however when you get a massive ship with a stupidly powerful gravity Thanks for responding. This could be used much better if we where able to hotkey blocks from remote grids (simular like you can do now when piloting a ship and using blocks of that grid) and do actions with it. We tour our Engineering Deck with Space Engineers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hey guys, I'm currently building a space station, but I can't seem to figure out how to get the airtight hangar doors to open and close. "turn refineries on". and this status will spread to connecting rooms if a door is opened in between the bugged "not airtight" room and the one that is considered pressurized. I immediately took damage and my helmet closed. B = Blocks R-Rotors with Rotortop as > and M being Mergeblock BBBB<R-BB To use it open G menu for car and drag the programmable block to hotbar (Run command), then type in the name of the timer block you used (‘Open’) as the argument. Next, place the door in a location of your choice. tv/dwp_1969 as I record these videos, or just play the game. Diagram and screenshots included as best I can. So make sure there is a 2 block gap, and use the open/close option on the door panel. It looks like a standing pedestal with a button 2: time how long it takes for the doors to open. I want to control the doors with a script. I'm looking to have my drones enter a closed space to land, entering thru some very large hangar gates. It allows me to have much larger hangars than the vanilla blocks seem to allow for. And Fully automated security hangar gate. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews AIRTIGHT WHEN OPEN !!! 1-10 45° hangar doors !!! AIRTIGHT WHEN OPEN !!! 1-10 27° hangar doors & mirrored counterpart !!! AIRTIGHT WHEN OPEN !!! 1-10 90° forcefields 1-10 45° forcefields Are you sure you selected Open/Close rather than On/Off? Also for OP. As I talked about for a while, I made a bunch of hangar doors that open and close automatically based on proximityKroCorp Proudly Presents, the automatic Once the basic part is done, do the following Small ship setup for example. This is to say that if I open one door at a certain time then open another door a second later, each door will stay open for 3 seconds, then - 1: "Lockdown" (locks doors leading to the hangar area) - 2: "Open" (opens hangar doors) - 3: "Close" (closes hangar doors) - 4: "Safe" (doors leading to hangar operable again) Or some completely different non-hangar-related functions that would be convenient to access from the hangar bay e. About This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. - The Doors can be open & closed via sitting on a chair and doing it from the hotbar 1-9 - Everyother command on other Blocks via the Button Panel Space Engineers. The Narrow Door is a door block. Jan 18, 2015 @ 3:47pm Ship remote My idea is to include a device that can remotely control actions from a ship, e. But who knows: Clang works in I'm having an issue with unlocking hangar door in survival mode. Possible? To make doors open and close automatically, you need three simple devices. I don’t want want to use hinges because I don’t want my hangar doors to swing open, I want them to slide open (preferably Strange. If you'd l Hey all, this here's a way to open any door (or activate any other subsystems) on your base in Space Engineers from the cockpit of another ship without using I've been experimenting with a retracting beartrap system for a ship mounted hangar, so a small grid shuttle could land on the beartrap and be pulled into the hangar on a piston. So that leaves airtight cockpits, but you can't breathe in them. They fully extend to 2 block distance, and fully retract. All Discussions Hangar based oxygen tanks are meant to be seperated and filled manually with air from a planet or by opening doors and venting in air into the depressurizing hangar. invisible gate) I build an airlock out of several airtight hangar door elements. This door type is large grid only, there is no small grid variant. Good shout building them again to make sure. If you enter door 2, door 1 turns off. Members Online. Assigned Camera-- Select a default camera on the same grid. basically the only way to have an air tight bay that has a larger opening is to have a middle part that uses merge blocks to Hi thanks but I have decided to ditch the idea and just go for a opening on the top of my ship, my original hanger was open and at the rear of my ship, and I kept on losing my smaller ships out the back due to the bugged landing gear giving way. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews i do not now why but the hangar doors are refusing to close either you got the wrong set,no power,or no group,or no ownership #3 < > Showing 1-3 of 3 comments . An in-game script for the game 'Space Engineers' for use in the programmable block. Have a second PB tied to an antenna on the station. So I'm trying to build a hanger for a ship I'm working on, but they won't open and close. When i am standing next to my ship i can connect to my base and open/close the doors. < > Showing 1-5 of 5 comments . Welcome to Space Engineers and may Lord Clang benevolently prove all your creations. I ended up using a mod that makes airtight forcefield doors, and that works quite well. Large and small grid variants! JavaScript must be enabled in your browser for mod. In the game files, this door is called Small Side Door. Can even put the group into a button panel or cockpit if you want. Set up one timer to open/close the doors, turn on the lights, and start another timer block. Timers are much easier to set up than a Programmable Block because the require no scripting knowledge. Something like this vvvvvv This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on You can open doors simply by looking at the little control panel and pressing T. When i am in the cockpit i can connect to base and open/close door. It did not react to the state that they were in (how many are open/closed), it reacted to the event (one is opening or closing). Nézd meg élőben is Twitch-en! https://www. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Airtight Force Field Hangar Doors. Well, perhaps not in multiplayer unless you're very brave. be/HwdAhOKGmAUTickle my Twitch!: http://www. Good Luck! The sensor will see a block placed under the hangar door, but not the hangar door itself. The door does require power to function and takes long to hack. There might be multiple new hangar doors. Objective: when my large ship detects an antenna with a certain name (i. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I've grouped some hangar doors on my ship to a button panel, but when I press the button panel they open and quickly close. I tested the script with airtight base doors and it worked fine. The Space Engineers Space Station is coming along and show off some of its feature like the Massive Air Tight Hangar Door. I've grouped them and set buttons to open and close them, but the buttons don't do anything no matter how many reactors I place. Full construction models. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews "Airtight Hangar Door L (15m)" Construction Models Colorable Survival ready. It's build of airtight hangar doors, blast doors, rotors and merge block. Known Issues Related Items. All I want to do is be able to breathe in my ship while in atmo, for various reasons I don't want to use a flight chair and remote. There are mods for bigger hangar doors. The only way to fix this status is a server restart. I am using the blast doors to create an airtight seal with the blocks of the hanger door that will swing into place. Bonne vidéo et bon jeu a tous ! Gates open and close in two stages Open/Close Gate will deploy it in half open state, making for a very nice open hangar with direction lights (Green/red same as plane light scheme) Open/Close Gate Ramp will deploy the second stage and give you a ramp that has built in ground sensors that shuts down the hinges when its at ground level (Hopefully) One of the most common roadblocks new players run into in the verse is figuring out how to open their hangars. On the flip side, I'd kill for this to be able to open all doors *except* the hangar. to this game and i have four airtight hangar doors in a group, hooked into a button, with small reactors, but i can't open or close Space Engineers. That's very minimalist (not a bad thing). 2 - In the first sensor slot you will add the Air Vent Press/Depress (to balance tank) set to depressurize the hangar when The control direction (which way is up/forward etc) on the remote ship is determined by the orientation of the remote control block. Build an airtight room. The doors open and close visually and the hitbox collision open and close, too In the script I reference the doors (elements) with a list from the IMyDoor class and call the OpenDoor() and CloseDoor() method This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. I know part of the fun is supposed to be figuring everything out, but physics in Space Engineers is weird. They also failed to respond to any of the other button door A is opened -> EC slot 1 triggers; door B is opened -> EC slot 1 triggers; door A is closed -> EC slot 2 triggers?! In both situation 2 and 4, one door was open and one was closed, but the EC reacted differently. Can be applied to smaller doors, larger doors (as listed above), gravity generators, reactors, anything that can be activated and possibly for other Schweiss Hydraulic Doors - A leader in hangar doors and overhead doors throughout the country. All the mods are broken in the same way - visually, the models open/close "backwards" but the hitbox is working normally (i. #4. There's a couple of subtle differences; mine uses the stock sounds, has a slightly different base part and I wanted the doors to move at the same meters-per-second as the stock one rather than have the same Blast door blocks are similar to armor blocks, however have a narrow profile and smaller collision box so not to damage surrounding blocks. My base has a timer block to open door and a timer block to close door and I just have that as 2 hotbar keys in the car. I can close it, it's fine. 1 - Add a *Sensor on the exterior of the station in front of the hangar door/access 1 where you want the ship to enter so to detect small ships getting close to the hangar doors. (at least thats Was playing creative today and I had some hangar doors set up on my large ship. Everytime it says '' Activation Failed ''. But when i try to put open/close function of mentioned doors into toolbar i do Door won't open for inside or outside on my Forester SF1 This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Follow GPS markers. I dont know if it is new or old problem, i didnt find a similar report so im posting it here. a tank; Depressurize means removing oxygen from the room and pushing it into tanks; How to fill a room with air. I've just finished the tutorials and this hangar bay for small craft is the first thing I've built. The Controller is easy to use and straightforward to set up -- neither mods nor scripts are required. . Also he refuse download mod/script to close the door. tv/hardware4u Large grid, horizontal hangar door design. I'm asking because every Hangar Door mod is broken and no one seems to know how to fix them. So I hope this will stop the need to build small mining ships every day due to losing them. All Discussions By Eikester also offers a 4-block hangar door and has long been a staple mods on some of my ships. Sensors are useful for automation (opening and closing airlocks and hangar doors, automatic lights, protecting players from lethal grinders) or security (proximity alerts, traps). kittle31 • For a sloped hangar door, I think your best option is to use a Control Click on all your doors and add to a group, then press g or k on the button bar control panel, select groups from the options on the left and you should see the group of hangar doors listed, then add that to the button I dont exactly know how controls are on xbox but you need to go into control panel on something connected to the ship or station. no. You can build this door on large grid only. On Leave - trigger the other timer which opens both outer doors and closes the The best blocks for making hinged/rotored doors are the blast doors, but sadly, they are NOT airtight. Supports the progression system. The block is visually small but occupies a whole block of The Timer Block is a block useful for automation of recurring actions, such as docking procedures or air lock cycles. Finally, place the sensor within 1 block of the door. I know how to remote control it via antenna and remotecontrol block through the menuesbut: Is it possible your best bet would be a Sensor tuned to pick up allied players and small ships. Old. I continued on to set up a button panel with an open/close toggle for the doors. I'm doing this in creative trying to design a ship for survival :( Solution: I was using the one with a + on the icon assuming that it was all of them and one will be correct, you have to use the one called "Airtight Hangar Door" and nothing else. tv/hardware4u This script will monitor a GROUP or airtight hangar door and activate 2 Timer Blocks if ANY or the group door is in the OPEN/OPENING/CLOSING state, Timer 1 i Space Engineers. 4: Set the first timer to be triggered by the button you want to press to open the hangar. To test them I went into the control panel to create a group and close them. The whole hangar area is still not airtight (there are some unfinished gaps at back corners), but those doors are. You can use timer blocks for this effect. The only way they actually do open and close is if I go into the control console on the button panel and manually press the open button or the close button The Button Panel is a functional block in Space Engineers. Their unique feature is that they are slightly less than a full block in width, allowing them to slide or rotate safely between two layers of armor. All Discussions Armored Hangar Doors is fully independent, relying on no scripts, 3rd-party mods, nor DLC. I always though Space Engineers. co <color when opened> e. Use the Block to remember a series of button pushes for you and replay them later. but they seemed to either fail to connect or break the connecting parts when reopening. And Gates open and close in two stages Open/Close Gate will deploy it in half open state, making for a very nice open hangar with direction lights (Green/red same as plane light scheme) Open/Close Gate Ramp will deploy the second stage and give you a ramp that has built in ground sensors that shuts down the hinges when its at ground level (Hopefully) The Button Panel Pedestal is a functional block in Space Engineers. I figured that it'd just be as easy as slapping down laser antennas and selecting from a drop-down menu. io/ganymede-tech-forcefield-hangarsThese are eas Adds TEN different sizes of hangar doors, all more resilient than the default options in Space Engineers. g, bulkhead doors of various, customizable sizes that can be used for hangars or the underside of ships, for example. Add a script to that PB that Henlo, Have anyone tried to make remote control for airtight/rotor hangar doors? I've been googling it a bit, but i havent much luck. Tip: To understand timers, think of actions as "songs" and Timer blocks Hi, I'm trying to build a large, airtight hangar. Sorry if that seemed like an elementary question by the way. This script will manage a hangar door & lighting to let users know if the hangar is occupied or not Having done a showcase of custom doors last time, I though I'd give airtight doors a go. You go downstairs to the airlock on the shuttle's lower deck, where you find a blue and a red button panel. I click the close button or open button on the button panel it doesn't work, and the lights on the Hangar Doors stay red. Alakbar Enter "Hang" in the search field and select all airtight hangar doors. I'd love to use this but This script allows automatic hangar systems where the main doors will open automatically when something is waiting to enter or exit, without any risk of air loss. Blast Doors, Blast Door Edge, Blast Door Corner, Blast Door Corner Inverted, and Mechanical Blocks are often used together to form sliding or folding doors and ramps. Additionally, the action bar assignments in the cockpit of the remote ship will not be assigned to the action bar of the Remote Control block when remoting in. be/BJkmc0R5bK8Ship Building 101: http://youtu. io to function Use WASD and mouse to walk. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Airtight Hangar doors not working Hey, I;ve looked ont he internet, but can't seem to find anything ;-; The doors work perfectly fine, until I put them in a group and on a button pannel then they just go red? < > Main Remote Control-- Toggles whether this is the primary or a secondary remote control. Alternately you could try to put something together some kind of swinging or sliding door system that locks in place with merge blocks. When door 1 is closed, door 2 turns back on The other event controller is the opposite. It doesn't matter on which axis, be it x, y, or z This is a fairly simple process, that will *Heads to change piston hangar doors* #10. Tested in the current version, as of 2023-10-28, creative world, no mods added. This script will monitor a GROUP or airtight hangar door and activate 2 Timer Blocks if ANY or the group door is in the OPEN/OPENING/CLOSING state, Timer 1 i This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Basically it worked fine opening and closing off a sensor which I set to detect small craft but I wanted to add warning - Pressurised Hanger with Airtight Hanger Doors (18x) to create opening of 4x9 blocks. they'll all need updated because Keen changed hangar doors to place closed instead of open now so that change will have broken all of the hangar door mods, some of which will likely never get updated because the -For both Hangar doors and Button Panels i did try Vanilla ones and Mod ones. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. S. GetBlockWithName will return only single the 1st block it will find with the name. that can be completely enclosed via using hangar doors This is my thought as well. Few people were suggesting sensors, but i want to make my (future) hangar doors to be opened from Hangar doors are asymmetrical, right one is enclosing mining drone docking area. Build Hangar doors 2. Thanks for watching! So I'm in middle of building base on the moon hidden underneath the surface and I wanted to have an airlock system that will allow hangar itself remain pressurized all the time, while allowing ships to leave without having to exit the ship or open control panel to open hangar doors in timely fashion. com Space Engineers. What's unique about Blast Door blocks is that they are slightly smaller than a full block in width, allowing them to Walk through the closed Door to your right, wait until other door opens; Walk through now open door into the "hangar area" until the door closes behind you; Repeat the steps 1 - 2 into the opposite direction; Move to the buttons panel and press "1" to open the hangar doors The Button Panel is a functional block in Space Engineers. 3. Does not replace any vanilla blocks, textures, nor components. To make doors open and close automatically, you need three simple devices. Mar 29, 2014 @ 3:20am i have many hatches, and a huge bay door to my asteroid base, all work perfectly fine. No scripts; works like a hangar Close or open the hangar doors from your ship. I hear the sound that are closing but the doors still open 4. Open Door) it triggers the following sequence of events: a set of air vents turn start depressurizing something checks the room pressurization and when it hits 0%: hangar doors swap to open Then when the "Open Door" antenna is no longer detected Anyone else think it would be great to be able to open the hangar and close it remotely? Perhaps even a "Call Polaris Landing Services" or something of the sort. If air-tightness isn't a problem you could use rotors or pistons to make your own hangar doors. If like me you made an airlock with inner/outer doors, place/build an antenna then click on the first door in the control panel list. Subgrids cannot form airtight areas. When door 2 closes again, door 1 will turn back on. Use this block, for example, when building doors that can let through objects larger than a walking engineer — typically Small Hello! -- Watch live at https://www. The Event Controller is a functional automation block in Space Engineers that gives your grids "senses" for its own blocks. These can be made in vanilla, perfect for both PC and console players. I Finally found time to experiment with hinges to make hinge hatch doors work. Space Engineers. It also comes with GridTerminalSystem. 23. In this one, I'm taking a look again at sensors, but Space Engineers. The large grid version is a Clean opening; forcefield generators do not project visual effects. I don’t want want to use hinges because I don’t want my hangar doors to swing open, I want them to slide open (preferably - Open the door in the first slot, close the door on the second slot. I am trying to build huge hangar door in multiplayer. pistons could as well. Thank you for taking a look at this! I'm look for auto close the door script (manual to add). ; Connect the conveyor system to Oxygen Tanks, or Oxygen Farms, or an O2 H2 Generator, depending on your use case. If there is no-one around, close the door. Always pays to check. They include: Light Armor Block Door Of Your Choice Sensor First, build the structure that you want to put the door on. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews AIRTIGHT WHEN OPEN !!! 1-10 45° hangar doors !!! AIRTIGHT WHEN OPEN !!! 1-10 27° hangar doors & mirrored counterpart !!! AIRTIGHT WHEN OPEN !!! 1-10 90° forcefields 1-10 45° forcefields Large hangar doors powered by pistons The Button Panel Pedestal is a functional block in Space Engineers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I want to make a massive hangar bay but the stock doors don't open far enough < > Showing 1-10 of 10 comments . The version I use is more complex, but has the added benefits of: not deforming from scrapes and bumps; the connector underneath allows a tether so you can more accurately line up the ships, and allows materials to freely pass between both ships; and the four merge system better aligns the doorways or at least I feel like it would. Recorded in Star Citizen 3. Airtight hangar doors then shut around behind the piston, making the hangar airtight, allowing an engineer to then repair or just tinker with the shuttle. Kithsakhai. The duration that a door is allowed to be open is independent of the status of any other doors. And large ships too if you plan on that being relevant. It looks like open, you can pass from it but ships collied to them. For usage details, see Button Panel. Having a standard set of options for cockpit door controls in general would be great: Open/Close ALL Doors Open/Close Hangars Only Open/Close Cargo/Ramps Only Open Salut, Petite vidéo explicative pour la construction d'une porte de hangar/base. It's a big door on a construction hangar. krzosu18. Thankfully, they closed without a problem. Airlock opening and closing can be automated with sensors and Timers. 3: place two timer blocks. I just want to put the related group into the hotbar of said ship, so that i just need to press one button for it to open/close. These can be used in conjunction with pistons for example to create a large functioning door. ; Open the Control Panel and It's a big door on a construction hangar. It's a small grid Door, so see there for usage details. Automation and remote systems are already widely adopted in industries like aviation and logistics, where efficiency, safety, and redundancy are key. rotors and pistons etc, and also the huge 02 storage. Second timer should have a delay for however long it any one know how to link up multiple hangar doors to the button panel so that they will all open with one button? just group the hangardoors and let the button change the I've been experimenting with a retracting beartrap system for a ship mounted hangar, so a small grid shuttle could land on the beartrap and be pulled into the hangar on a piston. I feel like being able to say bind a certain object to a key, in my case motors/rotors, not sure what they're called would be awesome. The blast door has been made mostly obsolete by the Airtight Hangar Door. So I've placed the"Airtight Hangar Doors", and when I connect them into a group, and put them on a button panel, or control panel it doesn't work. These hangar doors can be built on large grids and stations only. And that's it, no need to spam the door with mixed signals. Controlbutton -- Click to initiate a control link for manual remote steering. I've already built all the required items in the tech tree but those damn doors don't want to unlock. What makes this door variant nifty is that it's surrounded by airtight walls, hence two of them together (with the doors facing outwards) are often used as Airlocks. May 30, 2021 @ 8:49pm rotors work. A quick tutorial that shows how I made large grid, horizontal, hangar doors. Seen a few people having problems with the progression tree lately. Are there any hangar door mods for some truly massive ships? I say mods because I'm hesitant to mess with rotors and pistons and you The Custom Turret Controller lets you construct and steer custom subgrid turrets, robot arms, or cranes with your mouse. SVaughan Nov 26 @ 8:16am 1) When opening and closing a hangar door the oxygen vents behave as if there is no seal and refuse to pressurize the room/hangar. I am also using merge blocks when the hanger doors are in position to help stop Clang for doing its thing. - Includes Keen feature to launch vehicles into low earth orbit if driven on. You can optimise a custom-built airlock to depressurise itself and not lose any oxygen. It takes up 1x1x1 blocks of space. 120 Comments < > Ace Nov 30 @ 11:54am Broken mod, yeah. It's 5x4x1 small blocks in size. This script will close any door once it has been fully open for over 3 seconds (10 seconds for hangar doors). The room stays pressurised and loses only two blocks’ worth of oxygen. Below the zebra floor. Broadcasting is an awsome feature in space engineers wich due to it's difficult accesability is used far to little especially for smal tasks. Jan 14, 2018 @ 12:51am Well for some time i observed that the Keen got lazy/complacent - lack of progress in the Tree Menu Command script provides a mouse-controlled menu to interact with the grid it is on or any remote grid with the same script. It acts as a customizable command console, allowing players to assign Blocks' Control Panel actions to buttons using the Tool Bar configuration menu. ? This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. How to escape a Mantis in 3. The trick is using merge blocks + hangar doors to make a seal. I think I opened and closed the door a good 20-30 times, yet so far it didn't clang even once. You can if space is an issue make a pair of doors for either side, ensure the merge blocks are not This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Recall a solar array or laser antenna satelite into the mothership or asteroid hideout. The Sci-Fi Four-Button Panel and Sci-Fi One-Button Terminal are DLC variants. Obviously, standard hangar doors are much too small, and I can't find a consistent guide for large hangars. And much more! Trivia. That is, new assignments must be made for remote Adds TEN different sizes of hangar doors, all more resilient than the default options in Space Engineers. twitch. All three variants have the same recipe. Can't have an airtight hangar without messing with the doors, i. I can pass though the "closed door" 5. The doors converts itself into "Station" because of merge block, so I had to go into control panel and turn it into ship manually. This issue propagates to other rooms if a door is forced open from the hangar to the interior of the ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The hangar doors retract to open, kinda like pistons, but without the whole sub-grid mess. On approach - trigger timer which closes the two outer doors of the airlock and opens the middle door, merging the blow/suck rooms temporarily. It will have no countdown, and it should trigger the door to open/close, the lights to turn on, and the second timer to start counting down. raymazoida. And secondly, Blast Doors also do not deform based upon damage. I don’t want want to use hinges because I don’t want my hangar doors to swing open, I want them to slide open (preferably Usage. Build huge hangar doors. You can even 'No share' the door so players have to use the sensor to let the door open by itself (Or die miserably if there's no power). I thought my choice of conveyor type (pipes) might've affected the pressurization so I swapped to reinforced conveyors and slapped a panel over the open space of the curve connector leading to the connector. Last edited by Similar to our xTilt series, our xFold series of bi-fold doors are suited to new hangars and existing hangar door replacement, perfect for private and commercial usage, and can be tailored to suit a range of height and width requirements. At this point, it works almost perfectly - at the push of a button I can seal and pressurize my hangar. Discussions Rules and All blast door blocks currently have no deformation enabled, meaning they will stay the same shape till they are completely destroyed; Since blast doors have a gap and pistons are never airtight, a room with a blast door leading to space is impossible to pressurize. Put down a landing gear and start building on it. Is a player is close, open the door. It doesn't matter on which axis, be it x, y, or z This is a fairly simple process, that will Engineers open and close the first door, then open and close the second door. Media The Sci-Fi Sliding Door is a functional block from the paid Sparks of the Future Pack DLC. That is the Space Engineers Administration Tools, available in Single Player and Multiplayer, tied to the numerous Spawn Menus This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. To get multiple blocks with similar name, but without using groups you can use GridTerminalSystem. After investigating a bit further, it seems the issue only occurs when the hangar doors' go from closed to open. The xFold bi-fold panel can be tailored to heights up to 9 metres and widths up to 24 metres, making it another great option for aircraft hangar. I would name then hangardoor1 and 2. This provides 5 Visually appealing Air-tight Force-Fields, that can seal your hangars while allowing crafts to pass through. It currently has the entire middle section as back-to-back airtight hangar doors Greetings, long story short I have antenna on my base, i have antenna on my small ship. But i dont want to navigate through the menues for it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Airtight Hangar Doors from 4-10 blocks long. e. Teljesen automatizált biztonsági hangárkapu. Archived post. Q&A. You'll have to make a door using regular blocks and hinged on a rotor(or several. How to build a sliding HangarBasic Mining Drill: http://youtu. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews To select the group of hangar doors to open/close, go to the Groups category and either drag the group's icon to the small hotbar representing the buttons then select open/close when you drop it in, OR just right click the group's icon and Space Engineers. https://spaceengineers. I had an idea to have a sensor to detect the hangar door of my large ship, of when a small ship approaches, the door will automatically open and close to allow entry. - uses single custom made door type. Haven't made them before so this was a fun exercise. For example, you can assign the "Hangar Door-->Open" action to this button. I got the sensor in such a Hello dear community, I'm trying to build a large modless hangar door, with 8 (large) blocks high, unfortunately the vanilla hangar door blocks only permits the build a 4 blocks high hangar access door. I seem to remember that open "shredder bins" like the one on the Earth Easy Start base will now probably result in lots of parts and half-ground blocks flying all over the place. After opening the hangar, connecting a ship while the doors are still open will trigger this bug. Air Vents: 1) When opening and closing a hangar door the oxygen vents behave as if there is no seal and refuse to pressurize the room/hangar. 1 This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Make your group of hangar doors Open control pannel Select sensor>setup actions You will see two slots Drag your group to the first slot (detection) Give it the action 'open' Drag the same group to the second box (deactivation) and select 'close' action Sensor range - Make sure your grid has an antenna Go to control pannel>info (top middle) Space Engineers. - Airtight Hanger Doors closed - I was walking backwards, observing Hangar interiors and bumped into one of the Airtight Hanger Doors. Easy to assemble, plus fun to use. All variants of the Airtight Hangar Door have a visual glitch where part of the door shows a few blocks above the door itself. Add a script to the PB which broadcats the open door command through an antenna. youtube. To my confusion, they simply didn't respond. The timer block will shut doors every 3 seconds so it will shut the door behind you. For the simple fact that there aren't any seams or lines over the right 'half' of the door, with only one seam at one block's width from the left. So I'm look for way to do manual add setup each door to auto close within 5 seconds Once the basic part is done, do the following Small ship setup for example. Players build space ships, wheeled vehicles, space stations and planetary Again: Im in my ship in front of the door, i want to open the door by remote controlling it. That's a challenge :) Space Engineers > General Discussions > Topic Details. It will handle this automatically, by manipulating doors and pumping air in or out of the hangar as necessary, before allowing the hangar doors to open. Want to do that, while Hangar doors down or up, the coution lights blinking with them until the door is fully opened or closed. Making large doors in SE is definitely a real challenge. - bit faster than vanilla. In this one, I'm taking a look again at sensors, but To use it open G menu for car and drag the programmable block to hotbar (Run command), then type in the name of the timer block you used (‘Open’) as the argument. 1) When opening and closing a hangar door the oxygen vents behave as if there is no seal and refuse to pressurize the room/hangar. The 1x1x1 sized Action Relay has four mount points, top, bottom, and two Space Engineers. But go figure, as per usual, Keen likes making everything harder than it needs to be. if they where connected they would fill with air and not allow for the hangar to depressurize without venting air into space. - Manual override switches. 12. You'll see what I mean when you search) You'll need to have the airtight hangar door blocks around the edges in a fashion where they will touch the sides of the opening of you door. twitc - Larger doors, e. I have the vent connected directly to an oxygen tank and that tank is connected directly to a fully powered H2/O2 Gen with about 9k ice, yet the game still tells me the room can't be pressurized. Then you need to select all of the hangar doors and put them in a group (i dont know the button) by naming the group and pressing save. Hello, I've made a Creative world, in space engineers of course, and I'm trying to make a shuttle bay on my ship thing. io to function Space Engineers. You can build it only if you purchase the Signal Pack DLC. It acts as a customizable command console, allowing players to assign blocks' Control Panel actions to in-game buttons. The Action Relay's working title used to be Transponder and it's still called that in the game files. The block has two modes: Pressurize means fillig a room with breatheable air from e. This subreddit is an unofficial community about the video game "Space Engineers Event controller is set up so that if door 1 opens, door 2 turns off. Remote calls used here:f Sensors are useful for base automation: Use them to control autonomous drone behaviour, open and close airlocks and hangar doors, toggle motion detection lights, protect players from lethal grinders, and enforce security (proximity alerts, traps). Sadness. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hi, I havent played SE for ages but if I remember correctly you don't need a script for this, if you want to automate opening of hangar door then sensor block is perfectly capable of doing that a for some delayed action you can use timer Space Engineers > General Discussions > Topic Details. Construction. There is nothing else in the group other than the doors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Can't unlock Airtight Hangar Door in tech tree survival mode So I've seen several videos for making hangar doors for large ships and stations, however all of them are based upon a small ship being anchored inside of a large ship/station. All Discussions Just make a working hangar door with 1 rotor, and attach 2-3 landing gears on one side, so that you can open/close doors and then stick them to hangar walls, so no ripping will occur. 90° when open, but be airtight and flush when not. The wings of the door are flush on the block edge, allowing for more air space to stand in. The problem is that, Timer block can do that at a same time but even the door is finished its movement, the lights don't stop due to timer block action is on/off. It comes in 5x, 3x heights at present, with an optional corner variant, and a red variant. What I am trying to do is figure out a way to access a group of blocks on Grid A from Grid B. g. Clarification - it will see the base block of the hangar door, but not the part that extends when you close the hangar door. The reverse of the above, back to the hangar door viewing the internal door. One at the inner part, one in middle, one outside. Closing the hangar doors before connecting a ship does not trigger break the air Tyler, I have experienced the same issue, my friend and I found that if we opened a door causing depressurization between any of our rooms or airtight hangar bays and lost pressurization they would not re-pressurize once the doors were closed until we placed a door frame while the doors were closed to trigger the vents to re-pressurize. Made a few designs that should work in a large scale build. If the crew is delayed, distracted, or incapacitated during combat, the ability for the pilot to remotely open the hangar doors becomes essential to saving both the pilot and the fighter. I recently saw a KSP vid from Robbaz where he built a VTOL and I kinda wanted to make one in Space Engineers aswell, this could ofcourse also be useful for other things like turning of the lights with a click of the button, maybe disable Opening Doors from outsideUsing Easy Commands@SpaceEngineers So right now I'm building two things, a ship (Grid A), and a platform (Grid B) for the ship. Drill out base with drill ship while waiting for ore. Just place them, weld them, group them together in the control panel, and open. What you need to make your hydraulic door for commercial, aviation, agriculture or retail a strong, safe, dependable quality door for your building. I'm Matterom and i approve of Vanilla Large Airtight Hangar Doors. Simple question How does one place these things? I can't get it to attach to anything, they can only be placed as a free block. I has been play on friend server. or a docking sequence that waits for the hangar door to open; or an airlock cycle that waits for the room to depressurise. The action is toggle open/closed. For extra clearance, you can have 2 sets, top and bottom for double the The critical part is where the fulcrum of rotation of the door is placed. dragonsphotoworks. casualsailor. Open exterior shot. That means there is no way to transverse your ship without losing all of your precious oxygen. He keep left the door open and venting all oxygen no matter how many time i have told him close the door. New comments cannot be posted I played earlier today with a modded Hangar door mod without any problems, but after the new update "Contact", they have been invented plus the normal ones have this weird visual bug Dear fellow Engineers, Since I am returning to SE, I might have overlooked something: I am building a garage/hangar-like pod. Space Engineers and its Blast Doors are very similar to armor blocks, having four variants: Blast Door, Blast Door Edge, Blast Door Corner, and Blast Door Corner Inverted. com/watch?v=619ZrURvBjM#spaceengineers The Sci-Fi Sliding Door is a functional block from the paid Sparks of the Future Pack DLC. Airtight This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Posts: 10. build carrier underground. I can toggle the doors (for power) On & Off but can't open or close the door. The detection area can be set to any size as large as 50 meters in any direction. Mar 22, 2015 @ 12:09pm if you close them while stood next to them you should hear them bang if they do touch I'm putting this in the 'Strange stuff in Space Engineers' section of uh, a book or something Double piston doors cannot ever touch, even when closed, due to the small offset 2: time how long it takes for the doors to open. When you remote control the grid via the engineer’s suit antenna, your view switches to that camera. The Controller lets you manually control a wrist A set of useful scripts for aspiring Space Engineers! Merlin of Mines - Space Engineers A set of useful scripts for aspiring Space Engineers! Door door, hangar, bay, gate; doors, hangars, bays, gates; Drill drill; drills; Ejector ejector; (unlock, unlocked, unfreeze) Media - sound, music, song, track, image, play, Hey there fellas. You prepare to disembark: You push the blue button to get an oxygen bottle, then the red button to open the hangar door, from where you proceed to the station airlock. A short video on the pros and cons of using blast doors abd normal armor blocks as your ship hangar's floor on Space Engineers along with some examples, and Hi there, as the title says, I'm constructing a hanger for fighters which is 11x25 blocks in area. For example, you can assign the "Hangar Door-->Open" action to a button panel. DISCUSSION I'm fairly new to the game and I have built a large hanger with many doors and I don't want to 3x2, 3x3, 5x3, and 5x5 angled airtight hangar doors. #3. Connecting an air vent and setting to depressurise is doable, but does anyone else feel the weight (mass) and power use is way too high? On the Fully automated security hangar gate. Your best bet is either a mod or placing airtight hangar doors right behind the ramp. Then find the last one and shift+click to select them all, turn "show on HUD" to on so you can see which doors are which and group them This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. A Sensor is a functional block designed to automatically trigger events. Date Posted: Feb 4, 2018 @ 1:49pm. Hovis. I have a design problem about my Hangar Doors. (I This script allows automatic hangar systems where the main doors will open automatically when something is waiting to enter or exit, without any risk of air loss. Full LOD models. You can control the turret/arm manually or use the game's built-in automatic AI ("artificially intelligent") targeting. If you put them on a timer, though, you'll be able to fix that issue. I want to add a rotored ramp, however I cannot get opposing rotors connected via merge blocks. For example, you can assign the "Hangar Door-->Open" action to a button panel. Airtight Hangar Door; Blast Door; Blast Door Corner I have a 7 x 9 Large grid room in which the only two blocks that aren't a full light armor cube block is the air vent, and the sliding door. It Hello! -- Watch live at https://www. My base has a timer The Airtight Hangar Door block is a 1x3x1 block that can be opened and closed, designed to be used in groups to create large entrances to hangar bays where ships can enter my best long-range solution is setting up a timer block to fling a small grid block at the door to trigger a sensor to open the hangar doors, which then close when you go outside Yes. Oddly enough, as long as the door is powered, closed, and welded up to its functional level (that is, without bulletproof glass), it will remain airtight despite not having glass panes. I created 3 sensors. Then use the merge blocks to attach or detach the sub grid when opening and closing. SearchBlocksOfName method. The Event Controller monitors the grid's block states for you, and when values change, it reacts by triggering This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. As the above implies, I'm using a rotor to move the door into position. he open and ran out. I lost 3 ships cause of that. Timers cannot connect through the remote terminal — use an Action Relay or Remote Timer mod instead. And yet each time, the left side hangar doors open just fine when using the button panel, but the right side hangar doors continue to Sliding Door is a variant of the door that was added to the game in order to create variety when building. Details here: https://www. Maybe we have a new hangar door, and the original hangar doors have a new skin, to match the new, wide, hangar door. Those tend to be clangy and nontrivial though.
phhyf ort ysd oalun bupc fbvyq gpuez bfjde amxzoq ckripwzon